/*
 *     Generated by class-dump 3.0.
 *
 *     class-dump is Copyright (C) 1997-1998, 2000-2001, 2004 by Steve Nygard.
 */

#import <InstantMessage/OpenGLCGBitmapContextLayer.h>

@interface OpenGLColorLayer : OpenGLCGBitmapContextLayer
{
    float redComponent;
    float greenComponent;
    float blueComponent;
    float alphaComponent;
}

- (id)initWithSize:(struct _NSSize)fp8 layerName:(id)fp16;
- (id)initWithSize:(struct _NSSize)fp8 layerName:(id)fp16 deviceRed:(float)fp20 green:(float)fp24 blue:(float)fp28 alpha:(float)fp32;
- (void)setDeviceRed:(float)fp8 green:(float)fp12 blue:(float)fp16 alpha:(float)fp20;
- (void)draw;

@end

